Places Representation on Social Media – A Study to Analyze the Differences between the Virtual Communities and the Offline Environment

Ahmed, Mai and Zeile, Peter (2020) Places Representation on Social Media – A Study to Analyze the Differences between the Virtual Communities and the Offline Environment. SHAPING URBAN CHANGE – Livable City Regions for the 21st Century. Proceedings of REAL CORP 2020, 25th International Conference on Urban Development, Regional Planning and Information Society. pp. 655-665. ISSN 2521-3938

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Abstract

We are living in a digitized world with a fast base of changing and adapting. Our ways of communication have been translated to online platforms with high standards (E.g. emails, WhatsApp, Facebook, etc.). According to that, virtual communities have been developed to mimic the “offline” world. Social network platforms are trying to imitate the physical environment around us to offer their users an online experience as real as they can. One will find several technologies to explore new places with embedded data (E.g. others reviews, ratings, suggested activities, price, opening hours, etc.). This type of data has a direct and effective way to raise awareness about certain places and shift interest towards others. This fact is dramatically changing how people interact with their cities and how places have been represented and produced. That’s why analyzing online behaviour is one of the key factors for city development. Platforms are developing technologies to provide a digitized place-making; technologies like geotagging services, geo-reference content, commenting mechanism, reviews, and ratings, along with a big list. These new trends have opened a new dilemma between the offline and online world and how the two affect each other. In this research, literature has been made to identify the meaning of “place” and its component in the “offline” world. Also, the research will examine the different ways in representing places on the “online” world. Then, a framework will be proposed to measure the fulfilment of places’ representation in these platforms (Facebook, Twitter, and Google). In the end, the research will suggest further work on how to represent a physical place into a virtual communication platform. This study can be a start point for scholars who seek to retrieve data from social media regarding places.

Item Type: Article
Uncontrolled Keywords: virtual place, real-time data, Data-based solutions, location-based social networks (LBSN), urban computing, digitized place-making
Subjects: H Social Sciences > HD Industries. Land use. Labor
H Social Sciences > HM Sociology
H Social Sciences > HT Communities. Classes. Races
N Fine Arts > NA Architecture
Q Science > QA Mathematics > QA76 Computer software
Depositing User: REAL CORP Administrator
Date Deposited: 05 Feb 2021 09:37
Last Modified: 05 Feb 2021 09:37
URI: http://repository.corp.at/id/eprint/721

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