Immersive Imagination in Urban Oases of Mindfulness: The VR-SenseCity Toolbox for Sensible, Emotional and Measurable Experiences in Future Smart Cities

Paletta, Lucas and Grabher, Andrea and Dini, Amir and Mayr, Marlene and Taberhofer, Anna and Pokvic, Edina and Gunzer, Wolfgang and Pilz, René (2019) Immersive Imagination in Urban Oases of Mindfulness: The VR-SenseCity Toolbox for Sensible, Emotional and Measurable Experiences in Future Smart Cities. REAL CORP 2019 – IS THIS THE REAL WORLD? Perfect Smart Cities vs. Real Emotional Cities. Proceedings of 24th International Conference on Urban Planning, Regional Development and Information Society. pp. 391-400. ISSN 2521-3938

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Abstract

Quality of life, health and well-being, as well as the creative potential originating from positive experiences and interaction with our environment and interaction are pivotal human factors underlying a rich and productive social context. Respect and careful treatment of users, i.e., the citizen who will populate, cocreate and co-operate in the scenarios, mandate overarching topics for developing user centered design schematas. Virtual Reality (VR) technologies have recently offered tools to anticipate the affordances of future scenarios. In the serious game VR-SenseCity (Paletta et al., 2017) we created tools for the imagination of affective and sensory experiences, in particular, referring to visual affordances that enable induction of imaginated sensory experiences in real urban environments. We investigated the potential for the motivation of elderly people, in particular, persons with dementia, to encounter their daily environment in positive attitude, with pleasant and aware sensory experiences, the purpose to improve their cognitive reserve (Stern, 2009). The functionalities were developed in cooperation with a Co-creation group of four elderly persons providing substantial critical and constructive feedback for the development of the toolbox.

Item Type: Article
Uncontrolled Keywords: emotion and sensory experience, imaginations, immersive experience, elderly people, eye tracking
Subjects: B Philosophy. Psychology. Religion > BF Psychology
H Social Sciences > H Social Sciences (General)
H Social Sciences > HM Sociology
H Social Sciences > HN Social history and conditions. Social problems. Social reform
H Social Sciences > HV Social pathology. Social and public welfare
Depositing User: The CORP Team
Date Deposited: 01 Apr 2019 12:41
Last Modified: 01 Apr 2019 12:41
URI: http://repository.corp.at/id/eprint/512

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