Immersive Imagination in Urban Oases of Mindfulness: The VR-SenseCity Toolbox for Sensible, Emotional and Measurable Experiences in Future Smart Cities

Paletta, Lucas and Grabher, Andrea and Dini, Amir and Mayr, Marlene and Taberhofer, Anna and Pokvic, Edina and Gunzer, Wolfgang and Pilz, Rene (2019) Immersive Imagination in Urban Oases of Mindfulness: The VR-SenseCity Toolbox for Sensible, Emotional and Measurable Experiences in Future Smart Cities. IS THIS THE REAL WORLD? Perfect Smart Cities vs. Real Emotional Cities. Proceedings of REAL CORP 2019, 24th International Conference on Urban Development, Regional Planning and Information Society. pp. 391-400. ISSN 2521-3938

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Abstract

Quality of life, health and well-being, as well as the creative potential originating from positive experiences and interaction with our environment and interaction are pivotal human factors underlying a rich and productive social context. Respect and careful treatment of users, i.e., the citizen who will populate, co-create and co-operate in the scenarios, mandate overarching topics for developing user centered designschematas. Virtual Reality (VR) technologies have recently offered tools to anticipate the affordances of future scenarios. In the serious game VR-SenseCity (Paletta et al., 2017) we created tools for the imagination of affective and sensory experiences, in particular, referring to visual affordances that enable induction of imaginated sensory experiences in real urban environments. We investigated the potential for the motivation of elderly people, in particular, persons with dementia, to encounter their daily environment in positive attitude, with pleasant and aware sensory experiences, the purpose to improve their cognitive reserve (Stern, 2009). The functionalities were developed in cooperation with a Co-creation group of four elderly persons providing substantial critical and constructive feedback for the development of the toolbox.

Item Type: Article
Additional Information: This work has been supported by the Styrian Fund for the Future within project framework SenseCity (No. 8009) and the Austrian BMVIT/FFG, by project OpenSense (No. 868218). The authors are very grateful forthe highly valuable contributions of the members of GEFAS STEIERMARK involved in this project, members of the co-creation team, and especially Mrs. Krista Danzinger, a psychotherapist who openly and convincingly shared her rich knowledge and experience working for decades with traumatised patients following the Genussschule (Koppenhöfer, 1990) in a therapeutical context.
Uncontrolled Keywords: emotion and sensory experience, imaginations, immersive experience, elderly people, eye tracking
Subjects: H Social Sciences > HD Industries. Land use. Labor
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
T Technology > T Technology (General)
Z Bibliography. Library Science. Information Resources > ZA Information resources > ZA4050 Electronic information resources
Depositing User: REAL CORP Administrator
Date Deposited: 29 Jan 2021 15:40
Last Modified: 29 Jan 2021 15:40
URI: http://repository.corp.at/id/eprint/586

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